Nov 22, 2014

Red Bull advert/ Lighting-Rendering

Although it was a 3d project, we wanted the outcome to have 2d visual style. So, when it came to the Lighting and Rendering stage, I had lots of experiments. As far as the lighting is concerned, I used the standard area lights within Maya 2015. But I also had to decide which rendering engine I would use. The problem was that I wanted to avoid to look too CG. 

I firstly tried to use the Mental Ray renderer, but after a few tests, I decided with a different one, which was also a Maya's standard one, Maya Hardware 2.0. The reason for that was that I was able to get a flat 2d representation of my viewport. After setting the render settings to full HD and the anti-aliasing to smooth and multisample with a sample count of 16, I was able to get what I originally wanted. But it wasn't quite there yet, I had also to tweak the lighting to match the rest of the visuals. So, I tried to use the Toon Shader and I finally got it!