We finally entered in the production stage of our major project. And things have changed a bit since my last post. Due to some unfortunate reasons, we had to go with a different scenario. We kept Poseidon figure and his background story as well as the environment untouched, but instead of the archangel as an antagonist, we decided to go with a sea creature. The sea creature protects the temple and as a result attacks Poseidon on his way into the temple. This is only happening because... Well, you have to wait until we finish the project, to watch the full cinematic trailer :)
Until that, I will share with you my works in progress as well as my concerns about some difficulties that I may face during this stage.
I wanted the body type to match to a god's proportions and I also to give him a bit of a stylized visual look.
As I wanted to achieve high levels of realism, I started by adding early the level of details wherever needed.
For the sea creature the idea was to keep the silhouette snake-like and mostly add details from the top half of his body. I studied a lot of deep sea creature references, as well as reptiles, snakes and generally every texture that matched my idea.
Until that, I will share with you my works in progress as well as my concerns about some difficulties that I may face during this stage.
I studied a lot the human anatomy and muscles and while sculpting in ZBruch, I always kept checking my reference.
I wanted the body type to match to a god's proportions and I also to give him a bit of a stylized visual look.
As I wanted to achieve high levels of realism, I started by adding early the level of details wherever needed.
For the sea creature the idea was to keep the silhouette snake-like and mostly add details from the top half of his body. I studied a lot of deep sea creature references, as well as reptiles, snakes and generally every texture that matched my idea.
.png)
.png)
.png)
.png)
.png)
.png)
.png)
.png)
.png)
.png)
.png)
.png)