We finally entered in the production stage of our major project. And things have changed a bit since my last post. Due to some unfortunate reasons, we had to go with a different scenario. We kept Poseidon figure and his background story as well as the environment untouched, but instead of the archangel as an antagonist, we decided to go with a sea creature. The sea creature protects the temple and as a result attacks Poseidon on his way into the temple. This is only happening because... Well, you have to wait until we finish the project, to watch the full cinematic trailer :)
Until that, I will share with you my works in progress as well as my concerns about some difficulties that I may face during this stage.
I wanted the body type to match to a god's proportions and I also to give him a bit of a stylized visual look.
As I wanted to achieve high levels of realism, I started by adding early the level of details wherever needed.
For the sea creature the idea was to keep the silhouette snake-like and mostly add details from the top half of his body. I studied a lot of deep sea creature references, as well as reptiles, snakes and generally every texture that matched my idea.
Until that, I will share with you my works in progress as well as my concerns about some difficulties that I may face during this stage.
I studied a lot the human anatomy and muscles and while sculpting in ZBruch, I always kept checking my reference.
I wanted the body type to match to a god's proportions and I also to give him a bit of a stylized visual look.
As I wanted to achieve high levels of realism, I started by adding early the level of details wherever needed.
For the sea creature the idea was to keep the silhouette snake-like and mostly add details from the top half of his body. I studied a lot of deep sea creature references, as well as reptiles, snakes and generally every texture that matched my idea.