Apr 22, 2015
Apr 5, 2015
Apr 4, 2015
Mar 10, 2015
Mar 2, 2015
Major project/ Production
With the UVs now done for both of my characters it is time to move on to the environment modelling, well it won't be an easy task...
Feb 14, 2015
Feb 2, 2015
Jan 30, 2015
Major project/ Production
We finally entered in the production stage of our major project. And things have changed a bit since my last post. Due to some unfortunate reasons, we had to go with a different scenario. We kept Poseidon figure and his background story as well as the environment untouched, but instead of the archangel as an antagonist, we decided to go with a sea creature. The sea creature protects the temple and as a result attacks Poseidon on his way into the temple. This is only happening because... Well, you have to wait until we finish the project, to watch the full cinematic trailer :)
Until that, I will share with you my works in progress as well as my concerns about some difficulties that I may face during this stage.
I wanted the body type to match to a god's proportions and I also to give him a bit of a stylized visual look.
As I wanted to achieve high levels of realism, I started by adding early the level of details wherever needed.
For the sea creature the idea was to keep the silhouette snake-like and mostly add details from the top half of his body. I studied a lot of deep sea creature references, as well as reptiles, snakes and generally every texture that matched my idea.
Until that, I will share with you my works in progress as well as my concerns about some difficulties that I may face during this stage.
I studied a lot the human anatomy and muscles and while sculpting in ZBruch, I always kept checking my reference.
I wanted the body type to match to a god's proportions and I also to give him a bit of a stylized visual look.
As I wanted to achieve high levels of realism, I started by adding early the level of details wherever needed.
For the sea creature the idea was to keep the silhouette snake-like and mostly add details from the top half of his body. I studied a lot of deep sea creature references, as well as reptiles, snakes and generally every texture that matched my idea.
Jan 22, 2015
Jan 21, 2015
Jan 20, 2015
Jan 19, 2015
Major project/ Pre-production
The antagonist of the project is a dark archangel figure. He is more of an aerial element and he is wearing a dark long robe and energy powerful wings will come out from his back. Later on, at the stage of production the robe will have a real time n-cloth simulation, as well as the VFX for the wings.
WORK IN PROGRESS
Archangel concept art
Jan 14, 2015
Major project/ Pre-production
The initial idea was that Poseidon still exists nowadays, but not as the god as we used to know from the Greek mythology. He hasn't got his powers yet, but people will soon start believing in the ancient gods again, and he will regain them. So, I imagined Poseidon figure wearing a leather jacket and riding a Harley motor bike.
Poseidon transformation.
Walking canes concepts.
Initial trident sketches.
Harley Motorbike ideas.
Poseidon transformation.
Walking canes concepts.
Initial trident sketches.
Final Trident concept.
Harley Motorbike ideas.
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