Apr 22, 2015

Major project/ Production

Ok guys hello! Hope you all had a great Easter break.

 I have decided to not post any other work in progress until the end of the project in order to keep it as a surprise!

So as far as the project is concerned you will all have to wait until May!


Apr 5, 2015

Break

And now it is time for me to take a break while I still can :) See you all after! Enjoy Easter.

Apr 4, 2015

Major project/ Production

Environment Modelling

I did change he environment structure many many times until I find the best one. And certainly due to time limitation, I am happy with the resault. But I could definitely push it further to get even more details..!






Mar 10, 2015

Major project/ Production

Ok after loads of tests I can say that I have a resault that I am happy with :)
Maya Hair Systems applied, SSS, maps (all but the specculars) and lighting as well!


Have a look on these!



Mar 2, 2015

Major project/ Production


With the UVs now done for both of my characters it is time to move on to the environment modelling, well it won't be an easy task...

Feb 14, 2015

Major project/ Production

Retopology is now done and it's time to transfer to Maya to check the meshes and unwrap the UV's.







Feb 2, 2015

Major project/ Production

After I was happy with the basic proportions in ZBrush, it was time to go and retopologize the high poly meshes. I used the 3D Coat software for this process and I always had to keep in mind to give an acurate and friendly loopflow for my rigger and my animators later.





Jan 30, 2015

Major project/ Production

We finally entered in the production stage of our major project. And things have changed a bit since my last post. Due to some unfortunate reasons, we had to go with a different scenario. We kept Poseidon figure and his background story as well as the environment untouched, but instead of the archangel as an antagonist, we decided to go with a sea creature. The sea creature protects the temple and as a result attacks Poseidon on his way into the temple. This is only happening because... Well, you have to wait until we finish the project, to watch the full cinematic trailer :)

Until that, I will share with you my works in progress as well as my concerns about some difficulties that I may face during this stage.



I studied a lot the human anatomy and muscles and while sculpting in ZBruch, I always kept checking my reference.



I wanted the body type to match to a god's proportions and I also to give him a bit of a stylized visual look.



As I wanted to achieve high levels of realism, I started by adding early the level of details wherever needed.









For the sea creature the idea was to keep the silhouette snake-like and mostly add details from the top half of his body. I studied a lot of deep sea creature references, as well as reptiles, snakes and generally every texture that matched my idea.





Jan 22, 2015

Major project/ Pre-production

So, for this project the render software needed to match the quality level that I was aiming for, and Arnold renderer was the one. So, I tried some first tests with Arnold on lighting, shaders, displacements using some of my previous works.


Jan 21, 2015

Major project/ Pre-production

Experimenting on the environment and the mood and the atmosphere.

Temple concepts.




Jan 20, 2015

Major project/ Pre-production

So, as planned after the first sketches I went to ZBrush to start some rough sculpting for the angel and what I figured out was that I needed more dominant and creepy proportions. Thus, I changed the silhouette, an experiment with different ideas.









Jan 19, 2015

Major project/ Pre-production

The antagonist of the project is a dark archangel figure. He is more of an aerial element and he is wearing a dark long robe and energy powerful wings will come out from his back. Later on, at the stage of production the robe will have a real time n-cloth simulation, as well as the VFX for the wings. 

WORK IN PROGRESS
Archangel concept art









Jan 14, 2015

Major project/ Pre-production

The initial idea was that Poseidon still exists nowadays, but not as the god as we used to know from the Greek mythology. He hasn't got his powers yet, but people will soon start believing in the ancient gods again, and he will regain them. So, I imagined Poseidon figure wearing a leather jacket and riding a Harley motor bike.



Poseidon transformation.



Walking canes concepts.



Initial trident sketches.






Final Trident concept.



Harley Motorbike ideas.