Mar 10, 2015

Major project/ Production

Ok after loads of tests I can say that I have a resault that I am happy with :)
Maya Hair Systems applied, SSS, maps (all but the specculars) and lighting as well!


Have a look on these!



Mar 2, 2015

Major project/ Production


With the UVs now done for both of my characters it is time to move on to the environment modelling, well it won't be an easy task...

Feb 14, 2015

Major project/ Production

Retopology is now done and it's time to transfer to Maya to check the meshes and unwrap the UV's.







Feb 2, 2015

Major project/ Production

After I was happy with the basic proportions in ZBrush, it was time to go and retopologize the high poly meshes. I used the 3D Coat software for this process and I always had to keep in mind to give an acurate and friendly loopflow for my rigger and my animators later.