Feb 14, 2015

Major project/ Production

Retopology is now done and it's time to transfer to Maya to check the meshes and unwrap the UV's.







Feb 2, 2015

Major project/ Production

After I was happy with the basic proportions in ZBrush, it was time to go and retopologize the high poly meshes. I used the 3D Coat software for this process and I always had to keep in mind to give an acurate and friendly loopflow for my rigger and my animators later.