Modelling, texturing, lighting, rendering, compositing. Enjoy :)
Dec 5, 2014
Dec 4, 2014
Final Red Bull advert
The project is finally finished!! And we were really happy about it! Our 7-week hard work finally came to life and here it is.. ENJOY!
Dec 1, 2014
Nov 22, 2014
Red Bull advert/ Lighting-Rendering
Although it was a 3d project, we
wanted the outcome to have 2d visual style. So, when it came to the Lighting
and Rendering stage, I had lots of experiments. As far as the lighting is concerned, I used the standard area lights within Maya 2015. But I also had to decide which rendering engine I would use. The problem was that I wanted to avoid to look too CG.
I firstly tried to use the Mental Ray
renderer, but after a few tests, I decided with a different one, which was also a Maya's standard one, Maya Hardware 2.0. The reason for that was that I was able to get a flat 2d representation of my viewport. After setting the render settings to full HD and the anti-aliasing to smooth and multisample with a sample count of 16, I was able to get what I originally wanted. But it wasn't quite there yet, I had also to tweak the lighting to match the rest of the visuals. So, I tried to use the Toon Shader and I finally got it!
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